Tuesday, September 29, 2015
Logline
Despite his timid personality and obstacles like his father and school bully, Tod is determined to push through and finally speak to his crush. However, there may be other obstacles he'll have to overcome, both internal and external.
Thursday, September 24, 2015
Match Edit Examples
Eyeline Match:
https://www.youtube.com/watch?v=Mv93covb53w
Action Match:
https://www.youtube.com/watch?v=uI-V0rrlZBo
Natural Transition:
https://www.youtube.com/watch?v=CVyGcUc8LmY
Graphic Match:
https://www.youtube.com/watch?v=LUf7iGGf5MM
Thursday, August 27, 2015
3 act structure
"Don't forget.."
Act 1: teenager coming home from school
Setting: house and playground near the suburbs
Todd- 15 years old
Father- middle aged man
Jake- friend number 1
Tyler- friend number 2
Son comes home from school and father asks him not to forget to do his homework
-shot of his father grabbing the belt and putting it on-
It's implied that Todd is afraid of that belt.
As his father leaves he hears a knock on the door and his friends want him to join them at the park.
He decides to go with them and return later to do his homework.
Act 2
They're at the park and Todd is having fun in the children's playground with Tuler and Jake.
Suddenly he thinks he hears a woman on the phone say "hey when are you going to be home from work?" And it causes to remember.
He looks at the chain of the swing he's sitting on and it suddenly turns into his fathers belt
Todd runs away desperately trying to reach home.
Over the course of his journey, his head plays tricks on him and makes him think he hears his fathers intimidating voice but it's nothing more than other people at the park saying things such as "HEY! Hurry up!" To one another
This causes him to think it's his dad pressuring him to come home, to avoid getting punished.
Act 3:
He comes home and realizes it's 6 pm, two hours before his dad gets home.
He ends up doing his homework but strangely enough, he did two of the same worksheets.
His father comes home and reviews it.
He asks him why he did the same work twice.
Told replies with "it's extra credit"
His father then says "good. I expect you to be an overachiever. Goodnight I'll see you tomorrow" then Places his hand on Todd's shoulder triggering a flashback.
It's his bully, who always makes him do his homework.
It's yet another fear Todd has to deal with.
Monday, May 4, 2015
Career Workshop in Art Education (K-12)
Despite the fact that I have absolutely no interest in the field of teaching, I went to the workshop to at least listen to the spokesperson and hear her out. It came as no surprise to me that you need certain skills and assets in order to teach a certain grade, and furthermore, you need to WANT to teach because teaching requires lots of patience not just for yourself but the listeners as well. It's a little more complicate with art given that mos people prefer to have their own style. I wasn't too involved in the speech, especially when she talked about shelby county schools, which I attended majority of my life. Needless to say, I would not put up with the kids and did nor find this very helpful
Artist Lectures for Dynamic Imaging
Andrew Cefalu
Andrew Cefalu was a student here at MCA and in this Skype session we learned a little bit about him. He gave us the basics, majoring in illustraton and he gaves us tips here and there about some of the things we can do after we graduate. He gave us a cheesy speech about art being our life. Overall, he seemed to know what he was doing, but he didn't tell us anything too great. I do personally enjoy his work, however, though most of it looks like early concept art for a video game.
Andrew Cefalu was a student here at MCA and in this Skype session we learned a little bit about him. He gave us the basics, majoring in illustraton and he gaves us tips here and there about some of the things we can do after we graduate. He gave us a cheesy speech about art being our life. Overall, he seemed to know what he was doing, but he didn't tell us anything too great. I do personally enjoy his work, however, though most of it looks like early concept art for a video game.
Tuesday, April 7, 2015
Demo Reel Review
Erica Pinto- Her characters have nice, fluid movement.
They sound effects and voices perfectly match the characters. However, she only
showed her ability to animate cartoony animals, I would have liked to see her
show more humans.
Dia de Los Muertos by
Whoo Kazoo- This award wining animation is outstanding. The story is not hard
to follow at all. Very straightforward. There aren’t any voices. Instead
everything is told by action. The animation is solid, nothing seems off. The
creator does a good job at giving his characters life, specifically the
skeletons.
Origamy by Joanne
Smithies, Eric De Melo Bueno, Michael Moreno, and Hugo Bailly- This animation
is pretty good, and the design of the origami creatures are nice. It's also
very atmospheric, utilizing the light of the paper creatures to signify balance
and focus, while the black ink-like material signifies imbalance and lack of
focus. The boy is a simple character, but, one who is made relatable, because
he goes through something that we all do: impatience and lack of focus. His
character arc is, naturally, to go through this surreal, dreamlike state,
keeping his eye on the light, and focus on the task at hand, while avoiding the
darkness, which signifies his own impatience and lack of focus. In the end, he
learns to keep focused, not by ignoring the darkness completely, but, keeping
it in perspective, and using the light to be his guide. While the animation
could definitely be better and character design changed to fit the person
better, the overall portrayal of the boy’s struggle was easy to follow.
Paranoia by 4
students for Thakur-Toonskool Advanced Animation Academy- The animation style
for this demo is interesting. The students use both 2D and 3D. The animation is
great, and facial expression/movement is 100% appropriate for the tone. It’s a
very intense story that does not allow you to turn away, instead you are
immersed into this story. At times you feel like you are the character. The
animation end in a cliffhanger and you can’t help but want to find out. In real
life, we often come across people we find suspicious and become a little
paranoid. Certainly, we can relate to this guy. Despite being good at building
tension, but there's no payoff. It doesn’t end as much as it just stops. I wish
the creators had chosen a different way to end it.
R'ha by Kaleb
Lechowski- In the realm of student animation, human interaction is very common.
In this animation, we are taken to this sci fi world. It takes place in a
futuristic world where a member of the R'Ha race is held accountable for
defending his planets against an oncoming threat. Being a CGI short, it is
definitely mind blowing, this almost seems like a movie trailer for an actual
film. The protagonist’s animation is jinky at times, however, especially after
it escapes. The story has an interesting, but predictable, twist. It seems the
creator focused on plot and visual representation and gave very little time to
character development. I would say in terms of visual effects, it’s successful
for the most part. In terms of plot and character development, it’s not very
successful.
The Origin of
Creatures by Floris Kaayk- This creepy animated short film is made by the
filmmaker, and visual artist Floris Kaayk. This futuristic vision of a post-apocalyptic
world has very interesting visuals. We see mutated limbs apparently trying to
communicate to build something. It starts of with one, but soon more of these
creatures join. The CGI is great, it has lots of atmosphere and the movement is
appropriate. However, it’s easy to get lost. It seems like there isn’t much
plot, just the same repetitive limbs climbing, walking, building and oddly
communicating. The category that this falls in is truthfully up to the one who
perceives it, though it is a beautiful and delicate render of whatever it is
trying to capture or portray. I was left unamused and unentertained by the end.
I had no idea what was going on. Apparently it is based on one of the most
well-known tales about collaboration, the Tower of Babel. This tale is
transformed and twisted and is set in an imaginary future, after the world is
hit by a catastrophe. Human bodies are divided into separated parts of the body
and are fused to special beings. Together, these creatures form a colony, they
can only survive when collaborating. In the rubble of destroyed buildings they
are trying to build a nest as large and as high as possible, so that the
colony's queen gets enough sunlight to reproduce. Most of the viewers wouldn’t
have known this and instead would have thought this was only supposed to show
off the animator’s render and animating abilities. As far as plot and character
development goes, it’s dull.
On board by ESMA-
This was made by five animators. Great animation, but the plot seemed unsuccessful.
There was too much character and less plot. I kept asking myself who the people
with the weird eyes were. The story didn’t answer that. I had to find out AFTER
I watched it. It turns out they’re dead people. It was a custom to put coins in
the eyes of the dead so they could pay the shipman for the ride to cross the
styx in Greek mythology. It seemed to be going to be more mysterious due to the
other-worldly landscape, like perhaps the shipman was escorting the dead to
Hades, and the reason why he kept rejecting the monk was because it was not his
destiny. By the end the shipman gives in and lets the monk on board to realize
in the end that he has gone to hell. Character animation and design was good
and detailed. As good as it was, the monk seemed to have more energy than he
should have when you look at his physical appearance. His energy and
personality were not likable, instead he came off as annoying.
Thursday, March 19, 2015
Thursday, February 5, 2015
New Character design for Walk cycle- Lyssifer
This is Lyssifer. She is a dark elf from my story. She is part of the Morte tribe of the dark elves and her rank is Z, the most lethal. She is the leader of her squad.
Tuesday, January 27, 2015
Tuesday, January 20, 2015
Thursday, January 15, 2015
Dynamic imaging character- Umbre
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